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» AI EDAM at 20: Artificial intelligence in designing
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KI
2008
Springer
13 years 7 months ago
Enhancing Animated Agents in an Instrumented Poker Game
In this paper we present an interactive poker game in which one human user plays against two animated agents using RFID-tagged poker cards. The game is used as a showcase to illust...
Marc Schröder, Patrick Gebhard, Marcela Charf...
SIGMOD
2007
ACM
153views Database» more  SIGMOD 2007»
14 years 7 months ago
Scaling games to epic proportion
We introduce scalability for computer games as the next frontier for techniques from data management. A very important aspect of computer games is the artificial intelligence (AI)...
Walker M. White, Alan J. Demers, Christoph Koch, J...
FLAIRS
2004
13 years 9 months ago
PIModel: A Pragmatic ITS Model Based on Instructional Automata Theory
It is a vital and challenging issue in AI community to get the "Right Information" to the "Right People" in the "Right Language" in the "Right T...
Jinxin Si, Xiaoli Yue, Cungen Cao, Yuefei Sui
AI
1999
Springer
13 years 7 months ago
Introspective Multistrategy Learning: On the Construction of Learning Strategies
A central problem in multistrategy learning systems is the selection and sequencing of machine learning algorithms for particular situations. This is typically done by the system ...
Michael T. Cox, Ashwin Ram
ATAL
2011
Springer
12 years 7 months ago
The effect of expression of anger and happiness in computer agents on negotiations with humans
There is now considerable evidence in social psychology, economics, and related disciplines that emotion plays an important role in negotiation. For example, humans make greater c...
Celso M. de Melo, Peter Carnevale, Jonathan Gratch