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» AI EDAM at 20: Artificial intelligence in designing
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CHI
2009
ACM
14 years 8 months ago
Towards intelligent authoring tools for machinima creation
As user-created content increasingly becomes an ever more prominent element of modern game design, tools have been developed to aide in the creative process for several forms of d...
Brian O'Neill, Mark O. Riedl, Michael Nitsche
AIIA
2007
Springer
14 years 1 months ago
Towards Automated Game Design
Abstract. Game generation systems perform automated, intelligent design of games (i.e. videogames, boardgames), reasoning about both the rule system of the game and the visual real...
Mark J. Nelson, Michael Mateas
IEAAIE
1999
Springer
13 years 12 months ago
The Design of a Multi-tiered Bus Timetabling System
This paper describes the design of the Bus Timetabling System (BTS) we have developed for one of the largest privately held bus companies in the world. This Bus Company operates cl...
Andy Hon Wai Chun, Steve Ho Chuen Chan
AIS
2007
Springer
13 years 7 months ago
Crafts praxis for critical wearables design
This paper treats the contemporary craft market as an under-researched resource for wearable computing, and investigates the alternative values and experiences that contemporary c...
Sarah Kettley
AI
2008
Springer
13 years 7 months ago
Modelling and solving temporal reasoning as propositional satisfiability
Representing and reasoning about time dependent information is a key research issue in many areas of computer science and artificial intelligence. One of the best known and widely...
Duc Nghia Pham, John Thornton, Abdul Sattar