Sciweavers

206 search results - page 29 / 42
» AI EDAM at 20: Artificial intelligence in designing
Sort
View
EVOW
2006
Springer
13 years 11 months ago
Supervised Genetic Search for Parameter Selection in Painterly Rendering
This paper investigates the feasibility of evolutionary search techniques as a mechanism for interactively exploring the design space of 2D painterly renderings. Although a growing...
John P. Collomosse

Publication
295views
12 years 5 months ago
The Age of Analog Networks.
A large class of systems of biological and technological relevance can be described as analog networks, that is, collections of dynamic devices interconnected by links of varying s...
Claudio Mattiussi, Daniel Marbach, Peter Dürr, Da...
SARA
2009
Springer
14 years 2 months ago
Automated Redesign with the General Redesign Engine
: Given a system design (SD), a key task is to optimize this design to reduce the probability of catastrophic failures. We consider the task of redesigning an SD to minimize the pr...
Alexander Feldman, Gregory M. Provan, Johan de Kle...
SGAI
2009
Springer
14 years 2 months ago
Explaining How to Play Real-Time Strategy Games
Real-time strategy games share many aspects with real situations in domains such as battle planning, air traffic control, and emergency response team management which makes them a...
Ronald A. Metoyer, Simone Stumpf, Christoph Neuman...
CHI
2009
ACM
14 years 8 months ago
QUICKIES: the future of sticky notes
In this paper, we present `QUICKIES', an attempt to bring one of the most useful inventions of the 20th century into the digital age: the ubiquitous sticky notes. `QUICKIES&#...
Pranav Mistry