We derive a complete component framework for transforming standalone VR applications into full-fledged multithreaded Collaborative Virtual Reality Environments (CVREs), after char...
This paper presents the first in-depth evaluation of a large multi-format virtual conference. The conference took place in an avatar-based 3D virtual world with spatialized audio,...
Thomas Erickson, N. Sadat Shami, Wendy A. Kellogg,...
ALTERNE (Alternative Realities in Networked Environments) platform aims at providing a high level of integration between various techniques supporting mixed reality, graphics, inte...
Michal Masa, Jiri Zara, Bohus Ziskal, Pavel Smetan...
The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...
With increased levels of global trade, foreign policy making, foreign travel, and distance collaboration using the Internet, the issue of culture takes center stage. One needs to ...
Paul A. Fishwick, Julie Henderson, Elinore Fresh, ...