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AIIDE
2008
13 years 10 months ago
Dynamic Expansion of Behaviour Trees
Artificial intelligence in games is typically used for creating player's opponents. Manual edition of intelligent behaviors for Non-Player Characters (NPCs) of games is a cum...
Gonzalo Flórez Puga, Marco Antonio Gó...
ISMIR
2004
Springer
118views Music» more  ISMIR 2004»
14 years 1 months ago
Learning to Align Polyphonic Music
We describe an efficient learning algorithm for aligning a symbolic representation of a musical piece with its acoustic counterpart. Our method employs a supervised learning appr...
Shai Shalev-Shwartz, Joseph Keshet, Yoram Singer
CP
2006
Springer
13 years 12 months ago
Distributed Constraint-Based Local Search
Distributed computing is increasingly important at a time when the doubling of the number of transistors on a processor every 18 months no longer translates in a doubling of speed ...
Laurent Michel, Andrew See, Pascal Van Hentenryck
COMPSAC
2009
IEEE
13 years 9 months ago
Modular Certification of Low-Level Intermediate Representation Programs
Modular certification of low-level intermediate representation (IR) programs is one of the key steps of proof-transforming compilation. The major challenges are lexity of abstract ...
Yuan Dong, Shengyuan Wang, Liwei Zhang, Ping Yang
FUIN
2006
95views more  FUIN 2006»
13 years 8 months ago
Multistrategy Operators for Relational Learning and Their Cooperation
Traditional Machine Learning approaches based on single inference mechanisms have reached their limits. This causes the need for a framework that integrates approaches based on aba...
Floriana Esposito, Nicola Fanizzi, Stefano Ferilli...