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ISCI
2007
117views more  ISCI 2007»
13 years 8 months ago
Cognitive high level information fusion
Fusion of sensor and communication data currently can only be performed at a late processing stage after sensor and information are formulated as logical statements at appropriate...
Leonid I. Perlovsky
SERP
2004
13 years 10 months ago
Software Specification of MERTIS: Modifiable Extensible Real-Time Interactive Simulation System
Game and simulation development is a difficult process because there are many low level infrastructure concerns that need to be addressed. This is a barrier to development for ine...
Frederick C. Harris Jr., Leandro Basallo, Ryan E. ...
RE
2001
Springer
14 years 1 months ago
Goal-Oriented Requirements Engineering: A Guided Tour
pture, at different levels of abstraction, the various objectives the system under consideration should achieve. Goal-oriented requirements engineering is concerned with the use o...
Axel van Lamsweerde
TSMC
2008
117views more  TSMC 2008»
13 years 7 months ago
Discovery of High-Level Behavior From Observation of Human Performance in a Strategic Game
This paper explores the issues faced in creating a sys-4 tem that can learn tactical human behavior merely by observing5 a human perform the behavior in a simulation. More specific...
Brian S. Stensrud, Avelino J. Gonzalez
ECAL
2005
Springer
14 years 2 months ago
An Architecture for Modelling Emergence in CA-Like Systems
Abstract. We consider models of emergence, adding downward causation to conventional models where causation permeates from low-level elements to high-level behaviour. We describe a...
Fiona Polack, Susan Stepney, Heather R. Turner, Pe...