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» Abstracting Reusable Cases from Reinforcement Learning
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ICRA
2009
IEEE
139views Robotics» more  ICRA 2009»
14 years 3 months ago
Transfer of knowledge for a climbing Virtual Human: A reinforcement learning approach
— In the reinforcement learning literature, transfer is the capability to reuse on a new problem what has been learnt from previous experiences on similar problems. Adapting tran...
Benoit Libeau, Alain Micaelli, Olivier Sigaud
ICML
2003
IEEE
14 years 9 months ago
Q-Decomposition for Reinforcement Learning Agents
The paper explores a very simple agent design method called Q-decomposition, wherein a complex agent is built from simpler subagents. Each subagent has its own reward function and...
Stuart J. Russell, Andrew Zimdars
ATAL
2006
Springer
14 years 9 days ago
A hierarchical approach to efficient reinforcement learning in deterministic domains
Factored representations, model-based learning, and hierarchies are well-studied techniques for improving the learning efficiency of reinforcement-learning algorithms in large-sca...
Carlos Diuk, Alexander L. Strehl, Michael L. Littm...
CIG
2005
IEEE
14 years 2 months ago
Adapting Reinforcement Learning for Computer Games: Using Group Utility Functions
AbstractGroup utility functions are an extension of the common team utility function for providing multiple agents with a common reinforcement learning signal for learning cooperat...
Jay Bradley, Gillian Hayes

Publication
263views
13 years 3 months ago
Abstract information visualization in interactive 3D virtual environments: conceptualization and usability evaluation
Abstract information refers to information that a user can’t directly obtain just by visualizing the spatial information of objects in a 3D virtual environment (3DVE). This thesi...
Kaveh Bazargan Harandi