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ICCBR
2007
Springer
14 years 2 months ago
Case-Based Planning and Execution for Real-Time Strategy Games
Abstract. Artificial Intelligence techniques have been successfully applied to several computer games. However in some kinds of computer games, like real-time strategy (RTS) games...
Santiago Ontañón, Kinshuk Mishra, Ne...
SENSYS
2009
ACM
14 years 3 months ago
Run time assurance of application-level requirements in wireless sensor networks
Continuous and reliable operation of WSNs is notoriously difficult to guarantee due to hardware degradation and environmental changes. In this paper, we propose and demonstrate a ...
Jingyuan Li, Yafeng Wu, Krasimira Kapitanova, John...
DAC
2000
ACM
14 years 9 months ago
Code compression for low power embedded system design
erse approaches at all levels of abstraction starting from the physical level up to the system level. Experience shows that a highlevel method may have a larger impact since the de...
Haris Lekatsas, Jörg Henkel, Wayne Wolf
SG
2010
Springer
13 years 6 months ago
The Effects of Finger-Walking in Place (FWIP) for Spatial Knowledge Acquisition in Virtual Environments
Abstract. Virtual environments (VEs) can be used to study issues related to human navigation, such as spatial knowledge acquisition. In our prior work, we introduced a new locomoti...
Ji-Sun Kim, Denis Gracanin, Kresimir Matkovic, Fra...
CCL
1994
Springer
14 years 17 days ago
Application of Constraint Logic Programming for VLSI CAD Tools
Abstract: This paper describes the application of CLP (constraint logic programming) to several digital circuit design problems. It is shown that logic programming together with ef...
Renate Beckmann, Ulrich Bieker, Ingolf Markhof