We consider concurrent games played on graphs, in which each player has several qualitative (e.g. reachability or B¨uchi) objectives, and a preorder on these objectives (for insta...
Patricia Bouyer, Romain Brenguier, Nicolas Markey,...
This paper introduces a new language model, Coqa, for deeply embedding concurrent programming into objects. Every program written in our language has the desirable behaviors of ato...
Testing is the most commonly used approach to the assurance of software quality and reliability. The testing of object-oriented software is much more complex than that of conventi...
The ability to continuously monitor the positions of mobile objects is important in many applications. While most past work has been set in Euclidean spaces, the mobile objects rel...
Hua Lu, Zhiyong Huang, Christian S. Jensen, Linhao...
Adaptability has become one of the most important research areas in concurrent object-oriented systems in recent years. It tries to cope with system evolution by adding/replacing ...