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FOSSACS
2012
Springer

Concurrent Games with Ordered Objectives

12 years 8 months ago
Concurrent Games with Ordered Objectives
We consider concurrent games played on graphs, in which each player has several qualitative (e.g. reachability or B¨uchi) objectives, and a preorder on these objectives (for instance the counting order, where the aim is to maximise the number of objectives that are fulfilled). We study two fundamental problems in that setting: (1) the value problem, which aims at deciding the existence of a strategy that ensures a given payoff; (2) the Nash equilibrium problem, where we want to decide the existence of a Nash equilibrium (possibly with a condition on the payoffs). We characterise the exact complexities of these problems for several relevant preorders, and several kinds of objectives.
Patricia Bouyer, Romain Brenguier, Nicolas Markey,
Added 21 Apr 2012
Updated 21 Apr 2012
Type Journal
Year 2012
Where FOSSACS
Authors Patricia Bouyer, Romain Brenguier, Nicolas Markey, Michael Ummels
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