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EWCBR
2008
Springer
13 years 9 months ago
Real-Time Plan Adaptation for Case-Based Planning in Real-Time Strategy Games
Abstract. Case-based planning (CBP) is based on reusing past successful plans for solving new problems. CBP is particularly useful in environments where the large amount of time re...
Neha Sugandh, Santiago Ontañón, Ashw...
3DIM
2011
IEEE
12 years 7 months ago
A Non-cooperative Game for 3D Object Recognition in Cluttered Scenes
Abstract—During the last few years a wide range of algorithms and devices have been made available to easily acquire range images. To this extent, the increasing abundance of dep...
Andrea Albarelli, Emanuele Rodolà, Filippo ...
TWC
2008
111views more  TWC 2008»
13 years 7 months ago
A Game-Theoretic Approach for Exploiting Multiuser Diversity in Cooperative Slotted Aloha
Abstract-- Multiuser diversity gains can be achieved by assigning channels to users with better channel quality in multiuser systems. To avoid the extensive information exchange re...
Dandan Wang, Cristina Comaniciu, Hlaing Minn, Naof...
SSPR
2004
Springer
14 years 25 days ago
Automatic Labeling of Sports Video Using Umpire Gesture Recognition
We present results on an extension to our approach for automatic sports video annotation. Sports video is augmented with accelerometer data from wrist bands worn by umpires in the ...
Graeme S. Chambers, Svetha Venkatesh, Geoff A. W. ...
COMMA
2008
13 years 9 months ago
Integrating Object and Meta-Level Value Based Argumentation
Abstract. A recent extension to Dung's argumentation framework allows for arguments to express preferences between other arguments. Value based argumentation can be formalised...
Sanjay Modgil, Trevor J. M. Bench-Capon