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VMV
2007
219views Visualization» more  VMV 2007»
13 years 10 months ago
GPU Rendering of Secondary Effects
In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
Kai Bürger, Stefan Hertel, Jens Krüger, ...
HPDC
2010
IEEE
13 years 10 months ago
Distributing the power of OLAP
In this paper we present the Brown Dwarf, a distributed system designed to efficiently store, query and update multidimensional data over an unstructured Peer-to-Peer overlay, wit...
Katerina Doka, Dimitrios Tsoumakos, Nectarios Kozi...
MM
2010
ACM
127views Multimedia» more  MM 2010»
13 years 9 months ago
Mining and cropping common objects from images
Discovering common objects that appear frequently in a number of images is a challenging problem, due to (1) the appearance variations of the same common object and (2) the enormo...
Gangqiang Zhao, Junsong Yuan
CGF
2010
82views more  CGF 2010»
13 years 9 months ago
Poisson-Based Weight Reduction of Animated Meshes
While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limi...
Eric Landreneau, Scott Schaefer
CGF
2008
165views more  CGF 2008»
13 years 9 months ago
GPU-based Fast Ray Casting for a Large Number of Metaballs
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...
Yoshihiro Kanamori, Zoltan Szego, Tomoyuki Nishita