In this paper we present an efficient data structure and algorithms for GPU ray tracing of secondary effects like reflections, refractions and shadows. Our method extends previo...
In this paper we present the Brown Dwarf, a distributed system designed to efficiently store, query and update multidimensional data over an unstructured Peer-to-Peer overlay, wit...
Discovering common objects that appear frequently in a number of images is a challenging problem, due to (1) the appearance variations of the same common object and (2) the enormo...
While animation using barycentric coordinates or other automatic weight assignment methods has become a popular method for shape deformation, the global nature of the weights limi...
Metaballs are implicit surfaces widely used to model curved objects, represented by the isosurface of a density field defined by a set of points. Recently, the results of particle...