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GECCO
2005
Springer
156views Optimization» more  GECCO 2005»
14 years 3 months ago
Enhancing differential evolution performance with local search for high dimensional function optimization
In this paper, we proposed Fittest Individual Refinement (FIR), a crossover based local search method for Differential Evolution (DE). The FIR scheme accelerates DE by enhancing...
Nasimul Noman, Hitoshi Iba
VC
2008
132views more  VC 2008»
13 years 10 months ago
Caustic spot light for rendering caustics
It is difficult to render caustic patterns at interactive frame rates. This paper introduces new rendering techniques that relax current constraints, allowing scenes with moving, n...
Xinguo Liu, Zhao Dong, Hujun Bao, Qunsheng Peng
FOCI
2007
IEEE
14 years 4 months ago
Opposite Transfer Functions and Backpropagation Through Time
— Backpropagation through time is a very popular discrete-time recurrent neural network training algorithm. However, the computational time associated with the learning process t...
Mario Ventresca, Hamid R. Tizhoosh
ROBOCUP
2007
Springer
102views Robotics» more  ROBOCUP 2007»
14 years 4 months ago
Heuristic Reinforcement Learning Applied to RoboCup Simulation Agents
This paper describes the design and implementation of robotic agents for the RoboCup Simulation 2D category that learns using a recently proposed Heuristic Reinforcement Learning a...
Luiz A. Celiberto, Carlos H. C. Ribeiro, Anna Hele...
GRAPHITE
2005
ACM
14 years 3 months ago
A loose and sketchy approach in a mediated reality environment
In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was ...
Michael Haller, Florian Landerl, Mark Billinghurst