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» Accelerating 3D Convolution Using Graphics Hardware
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JEI
2006
162views more  JEI 2006»
13 years 9 months ago
Markovian segmentation and parameter estimation on graphics hardware
In this paper, we show how Markovian strategies used to solve well-known segmentation problems such as motion estimation, motion detection, motion segmentation, stereovision, and c...
Pierre-Marc Jodoin, Max Mignotte
ICIAP
2005
ACM
14 years 2 months ago
Markovian Energy-Based Computer Vision Algorithms on Graphics Hardware
This paper shows how Markovian segmentation algorithms used to solve well known computer vision problems such as motion estimation, motion detection and stereovision can be signi...
Pierre-Marc Jodoin, Max Mignotte, Jean-Franç...
CGI
2001
IEEE
14 years 27 days ago
Hardware-Accelerated Rendering of Antialiased Shadows with Shadow Maps
We present a hardware-accelerated method for rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support for shadow...
Stefan Brabec, Hans-Peter Seidel
RT
2001
Springer
14 years 1 months ago
Hardware-Accelerated from-Region Visibility Using a Dual Ray Space
This paper describes a novel from-region visibility algorithm, the unique properties of which allow conducting remote walkthroughs in very large virtual environments, without prepr...
Vladlen Koltun, Yiorgos Chrysanthou, Daniel Cohen-...
VISUALIZATION
2003
IEEE
14 years 2 months ago
Acceleration Techniques for GPU-based Volume Rendering
Nowadays, direct volume rendering via 3D textures has positioned itself as an efficient tool for the display and visual analysis of volumetric scalar fields. It is commonly acce...
Jens Krüger, Rüdiger Westermann