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» Accelerating 3D Convolution Using Graphics Hardware
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WSCG
2004
161views more  WSCG 2004»
13 years 10 months ago
Rendering Techniques for Hardware-Accelerated Image-Based CSG
Image-based CSG rendering algorithms for standard graphics hardware rely on multipass rendering that includes reading and writing large amounts of pixel data from and to the frame...
Florian Kirsch, Jürgen Döllner
CAPTECH
1998
Springer
14 years 1 months ago
Goal-Directed Navigation for Animated Characters Using Real-Time Path Planning and Control
Abstract. This paper presents a new technique for computing collisionfree navigation motions from task-level commands for animated human characters in interactive virtual environme...
James J. Kuffner Jr.
VMV
2004
208views Visualization» more  VMV 2004»
13 years 10 months ago
Fourier Volume Rendering on the GPU Using a Split-Stream-FFT
The Fourier volume rendering technique operates in the frequency domain and creates line integral projections of a 3D scalar field. These projections can be efficiently generated ...
Thomas Jansen, Bartosz von Rymon-Lipinski, Nils Ha...
MSV
2004
13 years 10 months ago
Design and Implementation of a Workflow Rendering Engine
Business visualization is an effective tool for business decision making and problem solving. Despite its obvious benefits, 3D visualization is far less common in practice than it...
Jason A. Pamplin, Ying Zhu
WSCG
2004
161views more  WSCG 2004»
13 years 10 months ago
Data Visualization Using Hardware Accelerated Spline Interpolation
We present our method of real-time rendering of grid-structured data. The method uses bicubic spline interpolation running on common current graphics hardware to map the values to...
Petr Kadlec, Marek Gayer, Pavel Slavík