The use of sub-optimal digital systems can at times lead to high speed, efficient, costeffective structures that are sufficient to perform needed tasks. We describe here a system ...
Web search engines are facing formidable performance challenges as they need to process thousands of queries per second over billions of documents. To deal with this heavy workloa...
We present a preprocessing algorithm and run-time system for rendering 3D geometric models at a guaranteed frame rate. Our approach trades off space for frame rate by using images...
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...