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» Accelerating 3D Convolution Using Graphics Hardware
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MSO
2003
13 years 9 months ago
Simulation based Development of Efficient Hardware for Sort based Algorithms
The use of sub-optimal digital systems can at times lead to high speed, efficient, costeffective structures that are sufficient to perform needed tasks. We describe here a system ...
Niklas Hansson, Jay H. Harris
WWW
2009
ACM
14 years 8 months ago
Using graphics processors for high performance IR query processing
Web search engines are facing formidable performance challenges as they need to process thousands of queries per second over billions of documents. To deal with this heavy workloa...
Shuai Ding, Jinru He, Hao Yan, Torsten Suel
SIGGRAPH
1999
ACM
14 years 11 days ago
Automatic Image Placement to Provide a Guaranteed Frame Rate
We present a preprocessing algorithm and run-time system for rendering 3D geometric models at a guaranteed frame rate. Our approach trades off space for frame rate by using images...
Daniel G. Aliaga, Anselmo Lastra
I3D
2010
ACM
14 years 5 months ago
Efficient Sparse Voxel Octrees
In this paper we examine the possibilities of using voxel representations as a generic way for expressing complex and feature-rich geometry on current and future GPUs. We present ...
Samuli Laine, Tero Karras
DATE
2010
IEEE
184views Hardware» more  DATE 2010»
14 years 1 months ago
Parallel subdivision surface rendering and animation on the Cell BE processor
—Subdivision Surfaces provide a compact way to describe a smooth surface using a mesh model. They are widely used in 3D animation and nearly all modern modeling programs support ...
R. Grottesi, S. Morigi, Martino Ruggiero, Luca Ben...