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» Accelerating 3D Convolution Using Graphics Hardware
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CGI
2004
IEEE
13 years 11 months ago
Surface Models of Tube Trees
This paper describes a new method for generating surfaces of branching tubular structures with given centerlines and radii. As the centerlines are not straight lines, the cross-se...
Petr Felkel, Rainer Wegenkittl, Katja Bühler
VLDB
2007
ACM
114views Database» more  VLDB 2007»
14 years 2 months ago
IndeGS: Index Supported Graphics Data Server for CFD Data Postprocessing
Virtual reality techniques particularly in the field of CFD (computational fluid dynamics) are of growing importance due to their ability to offer comfortable means to interact...
Christoph Brochhaus, Thomas Seidl
MICCAI
2003
Springer
14 years 9 months ago
Tensor Splats: Visualising Tensor Fields by Texture Mapped Volume Rendering
Abstract. We describe a new method for visualising tensor fields using a textured mapped volume rendering approach, tensor-splatting. We use an image order method to calculate the ...
Abhir Bhalerao, Carl-Fredrik Westin
PPPJ
2009
ACM
14 years 2 months ago
Automatic parallelization for graphics processing units
Accelerated graphics cards, or Graphics Processing Units (GPUs), have become ubiquitous in recent years. On the right kinds of problems, GPUs greatly surpass CPUs in terms of raw ...
Alan Leung, Ondrej Lhoták, Ghulam Lashari
CVPR
2009
IEEE
13 years 12 months ago
Automatic registration of LIDAR and optical images of urban scenes
Fusion of 3D laser radar (LIDAR) imagery and aerial optical imagery is an efficient method for constructing 3D virtual reality models. One difficult aspect of creating such models...
Andrew Mastin, Jeremy Kepner, John W. Fisher III