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» Accelerating 3D Convolution Using Graphics Hardware
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CG
2006
Springer
13 years 8 months ago
Realtime automatic selection of good molecular views
The investigation of molecular structures often requires the use of graphics software to display different representations of the molecule of interest. Unfortunately, the commonly...
Pere-Pau Vázquez, Miquel Feixas, Mateu Sber...
DAGSTUHL
2011
12 years 7 months ago
Interactive Isocontouring of High-Order Surfaces
Scientists and engineers are making increasingly use of hp-adaptive discretization methods to compute simulations. While techniques for isocontouring the high-order data generated...
Christian Azambuja Pagot, Joachim E. Vollrath, Fil...
APVIS
2007
13 years 9 months ago
Particle-based volume rendering
: In this paper, we apply Particle-based Volume Rendering (PBVR) technique using a current programmable GPU architecture. Recently, the increasing programmability of GPU offers an ...
Naohisa Sakamoto, Jorji Nonaka, Koji Koyamada, Sat...
VIS
2007
IEEE
125views Visualization» more  VIS 2007»
14 years 9 months ago
High-Quality Multimodal Volume Rendering for Preoperative Planning of Neurosurgical Interventions
Surgical approaches tailored to an individual patient's anatomy and pathology have become standard in neurosurgery. Precise preoperative planning of these procedures, however,...
Johanna Beyer, Markus Hadwiger, Stefan Wolfsberg...
ISBI
2009
IEEE
14 years 2 months ago
Multi GPU Implementation of Iterative Tomographic Reconstruction Algorithms
Although iterative reconstruction techniques (IRTs) have been shown to produce images of superior quality over conventional filtered back projection (FBP) based algorithms, the u...
Byunghyun Jang, David R. Kaeli, Synho Do, Homer H....