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» Accelerating 3D Convolution Using Graphics Hardware
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CGF
2002
156views more  CGF 2002»
13 years 6 months ago
Object Space EWA Surface Splatting: A Hardware Accelerated Approach to High Quality Point Rendering
Elliptical weighted average (EWA) surface splatting is a technique for high quality rendering of point-sampled 3D objects. EWA surface splatting renders water-tight surfaces of co...
Liu Ren, Hanspeter Pfister, Matthias Zwicker
ASPDAC
2001
ACM
82views Hardware» more  ASPDAC 2001»
13 years 10 months ago
A virtual 3-D multipole accelerated extractor for VLSI parasitic interconnect capacitance
A virtual 3-D extractor of the single dielectric is presented in this paper. In the indirect boundary integral equations, the plane charge distribution on the surface of conductors...
Zhaozhi Yang, Zeyi Wang, Shuzhou Fang
ECCV
2006
Springer
14 years 9 months ago
Robust and Efficient Photo-Consistency Estimation for Volumetric 3D Reconstruction
Estimating photo-consistency is one of the most important ingredients for any 3D stereo reconstruction technique that is based on a volumetric scene representation. This paper pres...
Alexander Hornung, Leif Kobbelt
ICMCS
2005
IEEE
194views Multimedia» more  ICMCS 2005»
14 years 20 days ago
An hardware architecture for 3D object tracking and motion estimation
We present a method to track and estimate the motion of a 3D object with a monocular image sequence. The problem is based on the state equations and is solved by a sequential Mont...
Patrick Lanvin, Jean-Charles Noyer, Mohammed Benje...
EGH
2003
Springer
14 years 9 days ago
Simulation of cloud dynamics on graphics hardware
This paper presents a physically-based, visually-realistic interactive cloud simulation. Clouds in our system are modeled using partial differential equations describing fluid mot...
Mark J. Harris, William V. Baxter, Thorsten Scheue...