— This paper presents work-in-progress towards a C++ source-to-source translator that automatically seeks parallelisable code fragments and replaces them with code for a graphics...
Jay L. T. Cornwall, Olav Beckmann, Paul H. J. Kell...
Visualising computational simulation models of solid state physical systems is a hard problem for dense lattice models. Fly throughs and cutaways can aid viewer understanding of a...
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony's PlayStation 2 vector units offer scope for hardware acceleration of applications. We compa...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...
—Lattice Boltzmann Methods (LBM) are used for the computational simulation of Newtonian fluid dynamics. LBM-based simulations are readily parallelizable; they have been implemen...
Peter Bailey, Joe Myre, Stuart D. C. Walsh, David ...
Recently, graphics processing units (GPUs) are providing increasingly higher performance with programmable internal processors, namely vertex processors (VPs) and fragment process...