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COMPSAC
2006
IEEE
15 years 10 months ago
Testing Scenario Implementation with Behavior Contracts
This paper presents behavior contracts as a new assertion mechanism and a tool that uses such contracts to support the testing of Object-Oriented (OO) systems. A behavior contract...
Donglin Liang, Kai Xu 0002
ICWMC
2006
IEEE
15 years 10 months ago
Power Characterization of a Bluetooth-based Wireless Node for Ubiquitous Computing
Abstract— Ubiquitous computing refers to making many computing devices available throughout the physical environment, while making them effectively invisible to the user. To furt...
Juan-Carlos Cano, José-Manuel Cano, Eva Gon...
112
Voted
HT
2006
ACM
15 years 10 months ago
Templates and queries in contextual hypermedia
This paper presents a new definition of context for contextaware computing based on a model that relies on dynamic queries over structured objects. This new model enables develop...
Kenneth M. Anderson, Frank Allan Hansen, Niels Olo...
NETGAMES
2006
ACM
15 years 10 months ago
A peer-to-peer architecture for massive multiplayer online games
Massive Multiplayer Online Games with their virtual gaming worlds grow in user numbers as well as in the size of the virtual worlds. With this growth comes a significant increase...
Thorsten Hampel, Thomas Bopp, Robert Hinn
OZCHI
2006
ACM
15 years 10 months ago
Tangible tiles: design and evaluation of a tangible user interface in a collaborative tabletop setup
In this paper we describe a tangible user interface “Tangible Tiles”, which utilizes optically tracked transparent Plexiglass tiles for interaction and display of projected im...
Manuela Waldner, Jörg Hauber, Jürgen Zau...