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» Accessibility and computer science education
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CHI
2007
ACM
14 years 8 months ago
Speed sonic across the span: building a platform audio game
We describe the design process and initial user study of an audio game created for the visually impaired. Until the advent of 3D graphics games, platform games where the player ju...
Michael A. Oren
SIGUCCS
2003
ACM
14 years 1 months ago
Using a course management system to create a training course for student employees
The User Services unit of Information Technologies at the University of Delaware operates nine public computing facilities and employs about 150 students who work as assistants in...
Cindy Guerrazzi, Kate Webster
SIGUCCS
2003
ACM
14 years 1 months ago
A KeyServer for faculty, not just labs
Academic lab managers have been using Sassafras's KeyServer software for more than a decade to manage software licenses. KeyServer is server-based license management software...
Christopher Jones
KIVS
1999
Springer
14 years 21 days ago
Adaptive Scheduling of Multimedia Documents
Multimedia presentations are applicable in various domains such as advertising, commercial presentations or education. Multimedia presentations are described by multimedia documen...
Stefan Wirag
CIE
2007
Springer
13 years 8 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...