Preserving one's uniquely customized computing environment as one moves to different locations is an enduring challenge in mobile computing. We examine why this capability is...
Mahadev Satyanarayanan, Michael Kozuch, Casey Helf...
A major goal for AI is to allow users to interact with agents that learn in real time, making new kinds of interactive simulations, training applications, and digital entertainmen...
Kenneth O. Stanley, Bobby D. Bryant, Igor Karpov, ...
In multi-user networked virtual environments such as Second Life, 3D streaming techniques have been used to progressively download and render 3D objects and terrain, so that a ful...
This paper describes in details the implementation of the ActiveCube system. ActiveCube allows users to construct and interact with 3D environments by using physical cubes as bi-di...
In the ubiquitous computing environment, we believe that P2P-based context-aware application utilizing sensing data is important. However, since sensors are not placed under the c...