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SIGCSE
2000
ACM
453views Education» more  SIGCSE 2000»
13 years 12 months ago
Aristotle and object-oriented programming: why modern students need traditional logic
Classifying is a central activity in object-oriented programming and distinguishes it from procedural programming. Traditional logic, initiated by Aristotle, assigns classificatio...
Derek Rayside, Gerard T. Campbell
SIGGRAPH
2000
ACM
13 years 12 months ago
Tangible interaction + graphical interpretation: a new approach to 3D modeling
Construction toys are a superb medium for creating geometric models. We argue that such toys, suitably instrumented or sensed, could be the inspiration for a new generation of eas...
David B. Anderson, James L. Frankel, Joe Marks, As...
SIGGRAPH
2000
ACM
13 years 12 months ago
Style machines
We approach the problem of stylistic motion synthesis by learning motion patterns from a highly varied set of motion capture sequences. Each sequence may have a distinct choreogra...
Matthew Brand, Aaron Hertzmann
SIGGRAPH
2000
ACM
13 years 12 months ago
Adaptively sampled distance fields: a general representation of shape for computer graphics
Adaptively Sampled Distance Fields (ADFs) are a unifying representation of shape that integrate numerous concepts in computer graphics including the representation of geometry and...
Sarah F. Frisken Gibson, Ronald N. Perry, Alyn P. ...
SIGGRAPH
2000
ACM
13 years 12 months ago
Timewarp rigid body simulation
The traditional high-level algorithms for rigid body simulation work well for moderate numbers of bodies but scale poorly to systems of hundreds or more moving, interacting bodies...
Brian Mirtich