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» Acting in Character
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CA
2002
IEEE
14 years 15 days ago
Representing and Parameterizing Agent Behaviors
The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
AAAI
2008
13 years 10 months ago
A First-Order Theory of Stanislavskian Scene Analysis
At the turn of the last century, Constantin Stanislavski developed a new system of acting, replacing the mannered gestures and forced emotion then popular with a more natural styl...
Leora Morgenstern
JVCA
2011
60views more  JVCA 2011»
12 years 10 months ago
UEGM: uncertain emotion generator under multi-stimulus
In this paper, we introduce a novel particle filtering architecture to simulate uncertain emotion generation under multi-stimulus, to enrich emotions for virtual characters. Parti...
Nan Xiang, Haiying Zhao, Xiaojian Zhou, Mingliang ...
CGI
2000
IEEE
13 years 12 months ago
To Gesture or Not to Gesture: What is the Question?
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...
ACMACE
2007
ACM
13 years 11 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche