The last few years have seen great maturation in understanding how to use computer graphics technology to portray 3D embodied characters or virtual humans. Unlike the off-line, an...
Norman I. Badler, Jan M. Allbeck, Liwei Zhao, Meer...
At the turn of the last century, Constantin Stanislavski developed a new system of acting, replacing the mannered gestures and forced emotion then popular with a more natural styl...
In this paper, we introduce a novel particle filtering architecture to simulate uncertain emotion generation under multi-stimulus, to enrich emotions for virtual characters. Parti...
Nan Xiang, Haiying Zhao, Xiaojian Zhou, Mingliang ...
Computer synthesized characters are expected to make appropriate face, limb, and body gestures during communicative acts. We focus on non-facial movements and try to elucidate wha...
Norman I. Badler, Monica Costa, Liwei Zhao, Diane ...
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...