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CGA
2006
13 years 7 months ago
Declarative Optimization-Based Drama Management in Interactive Fiction
takes place in an abstract model, connected to therealgamebypassingmessagesbackandforth,asFigure2illustrates.ThegametellstheDMwhenplotpoints occur, and the DM tells the game when i...
Mark J. Nelson, Michael Mateas, David L. Roberts, ...
CIG
2005
IEEE
14 years 1 months ago
A Hybrid AI System for Agent Adaptation in a First Person Shooter
The aim of developing an agent that is able to adapt its actions in response to their effectiveness within the game provides the basis for the research presented in this paper. It ...
Abdennour El Rhalibi, Michael Burkey
IWEC
2010
13 years 9 months ago
System and Context - On a Discernable Source of Emergent Game Play and the Process-Oriented Method
Mobile games are based on the physical movement of players in a game world, combining real world with virtual dimensions. As the real world defies control, the magic circle, the bo...
Barbara Grüter, Miriam Oks, Andreas Lochwitz
ATAL
2007
Springer
14 years 1 months ago
Theoretical advantages of lenient Q-learners: an evolutionary game theoretic perspective
This paper presents the dynamics of multiple reinforcement learning agents from an Evolutionary Game Theoretic (EGT) perspective. We provide a Replicator Dynamics model for tradit...
Liviu Panait, Karl Tuyls
AIPS
2007
13 years 10 months ago
Learning to Plan Using Harmonic Analysis of Diffusion Models
This paper summarizes research on a new emerging framework for learning to plan using the Markov decision process model (MDP). In this paradigm, two approaches to learning to plan...
Sridhar Mahadevan, Sarah Osentoski, Jeffrey Johns,...