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FGCN
2008
IEEE
153views Communications» more  FGCN 2008»
15 years 11 months ago
Experimental Study on Neuronal Spike Sorting Methods
When recording extracellular neural activity, it is often necessary to distinguish action potentials arising from distinct cells near the electrode tip, a process commonly referre...
Jianhua Dai, Xiaochun Liu, Yu Yi, Huaijian Zhang, ...
125
Voted
SIGOPSE
2004
ACM
15 years 10 months ago
Using virtual markets to program global behavior in sensor networks
This paper presents market-based macroprogramming (MBM), a new paradigm for achieving globally efficient behavior in sensor networks. Rather than programming the individual, low-...
Geoffrey Mainland, Laura Kang, Sébastien La...
DIGRA
2003
Springer
15 years 9 months ago
Characters in Computer Games: Toward Understanding Interpretation and Design
Interpretation of characters is a fundamental feature of human behavior. Even with limited information available, people will assign personality – even to inanimate objects. Cha...
Petri Lankoski, Satu Heliö, Inger Ekman
108
Voted
ECML
2006
Springer
15 years 8 months ago
Learning in One-Shot Strategic Form Games
Abstract. We propose a machine learning approach to action prediction in oneshot games. In contrast to the huge literature on learning in games where an agent's model is deduc...
Alon Altman, Avivit Bercovici-Boden, Moshe Tennenh...
AIPS
2006
15 years 6 months ago
Durative Planning in HTNs
This paper provides techniques for hierarchical task network (HTN) planning with durative actions. HTNs can provide useful heuristic guidance to planners, express goals that canno...
Robert P. Goldman