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ICMLA
2009
13 years 5 months ago
Multiagent Transfer Learning via Assignment-Based Decomposition
We describe a system that successfully transfers value function knowledge across multiple subdomains of realtime strategy games in the context of multiagent reinforcement learning....
Scott Proper, Prasad Tadepalli
AAAI
2012
11 years 10 months ago
Generalized Monte-Carlo Tree Search Extensions for General Game Playing
General Game Playing (GGP) agents must be capable of playing a wide variety of games skillfully. Monte-Carlo Tree Search (MCTS) has proven an effective reasoning mechanism for thi...
Hilmar Finnsson
DALT
2009
Springer
13 years 11 months ago
Explaining and Predicting the Behavior of BDI-Based Agents in Role-Playing Games
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
ICCBR
2007
Springer
14 years 2 months ago
Explanations and Case-Based Reasoning in Ambient Intelligent Systems
Interacting with intelligent systems in general and ambient intelligent systems in particular, requires that these systems have the ability to build a trust relationship with the u...
Jörg Cassens, Anders Kofod-Petersen
LICS
2010
IEEE
13 years 6 months ago
Weak Equivalences in Psi-Calculi
Psi-calculi extend the pi-calculus with nominal datatypes to represent data, communication channels, and logics for facts and conditions. This general framework admits highly expr...
Magnus Johansson, Jesper Bengtson, Joachim Parrow,...