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VAST
2004
ACM
14 years 2 months ago
The Ancient Olympic Games: Being Part of the Experience
This paper presents the virtual reality applications that the Foundation of the Hellenic World has produced associated with the Olympic Games in ancient Greece. The separate virtu...
Athanasios Gaitatzes, Dimitrios Christopoulos, Geo...
GW
2003
Springer
310views Biometrics» more  GW 2003»
14 years 1 months ago
Ghost in the Cave - An Interactive Collaborative Game Using Non-verbal Communication
The interactive game environment, Ghost in the Cave, presented in this short paper, is a work still in progress. The game involves participants in an activity using non-verbal emot...
Marie-Louise Rinman, Anders Friberg, Bendik Bendik...
BVAI
2007
Springer
14 years 2 months ago
Non-invasive Brain-Actuated Interaction
The promise of Brain-Computer Interfaces (BCI) technology is to augment human capabilities by enabling interaction with computers through a conscious and spontaneous modulation of ...
José del R. Millán, Pierre W. Ferrez...
CHI
2010
ACM
14 years 2 months ago
Early explorations of CAT: canine amusement and training
Cross-species computer applications have a history of blended science and humor, despite the real potential for improving the canine-human bond. New activities available to humans...
Chadwick A. Wingrave, Jeremy Rose, Todd Langston, ...
ICWS
2004
IEEE
13 years 10 months ago
Anonymizing Web Services through a Club Mechanism with Economic Incentives
Preserving privacy during Web transactions is a major concern for individuals and organizations. One of the solutions proposed in the literature is to maintain anonymity through gr...
Mamata Jenamani, Leszek Lilien, Bharat K. Bhargava