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» Active Geometry for Game Characters
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ISBI
2004
IEEE
14 years 8 months ago
EEG Cortical Imaging: A Vector Field Approach for Laplacian Denoising and Missing Data Estimation
The surface Laplacian is known to be a theoretical reliable approximation of the cortical activity. Unfortunately, because of its high pass character and the relative low density ...
Teodor Alecu, Sviatoslav Voloshynovskiy, Thierry P...
CGA
2004
13 years 7 months ago
Browsers to Support Awareness and Social Interaction
feel abstract and informational rather than inviting for social interaction. Consequently, newcomers and occasional visitors to such sites cannot quickly assess who the participant...
Alison Lee, Andreas Girgensohn, Jun Zhang
DIGRA
2005
Springer
14 years 29 days ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
The Virtual Director: a Correlation-Based Online Viewing of Human Motion
Automatic camera control for scenes depicting human motion is an imperative topic in motion capture base animation, computer games, and other animation based fields. This challen...
Jackie Assa, Lior Wolf, Daniel Cohen-Or