The Chronobot/Virtual Classroom (CVC) system is a novel time knowledge exchange platform where any pair of users can exchange their time and knowledge. User profile that contains ...
In this paper, we propose a framework for the design of learning activities, which follows the key idea of the “Learning-for-Use” model and adopts characteristics from the exp...
Agoritsa Gogoulou, Evangelia Gouli, Maria Grigoria...
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teachi...
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Steph...
In the software industry, designers are forever trying to “improve” their products by adding ever more features to them, producing bloated software systems that are capable of...
We propose a hierarchy-driven approach to facilitate student learning and foster a deeper understanding of the importance of attack patterns in computer, network, and software sec...