In this paper, we review a visual approach and propose it for analysing computer-network activity, which is based on the use of unsupervised connectionist neural network models and...
Abstract. Recent commercial virtual reality shows have become very demanding in terms of interactive credibility and visual realism. In an effort to push further the immersive qual...
The physical environments in which design collaborations take place provide many affordances, which enable interactions to occur both seamlessly and (in most cases) successfully. P...
Abstract. In the European cognitive vision project VAMPIRE (IST2001-34401), mobile AR-kits are used for interactive teaching of a visual active memory. This is achieved by 3D augme...
: In a design project, the actors cooperate to achieve a same objective, which can be the production of a document, a manufactured product, a plane or a building. The role of a coo...