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CHI
2008
ACM
14 years 8 months ago
WallCology: designing interaction affordances for learner engagement in authentic science inquiry
The broadening array of technologies available to support the design of classroom activity has the potential to reshape science learning in schools. This paper presents a ubiquito...
Brenda López Silva, Brian Uphoff, Darshan B...
CHI
2008
ACM
14 years 8 months ago
Creativity interventions: physical-digital activities for promoting group creativity
Arizona State University's Arts, Media, and Engineering Program is currently addressing the need to assess the growth of group creativity in trans-disciplinary collaboration....
Lisa M. Tolentino, Aisling Kelliher, David Birchfi...
HUC
2010
Springer
13 years 7 months ago
Bayesian recognition of motion related activities with inertial sensors
This work presents the design and evaluation of an activity recognition system for seven important motion related activities. The only sensor used is an Inertial Measurement Unit ...
Korbinian Frank, Maria Josefa Vera Nadales, Patric...
SIGCOMM
2010
ACM
13 years 7 months ago
EyePhone: activating mobile phones with your eyes
As smartphones evolve researchers are studying new techniques to ease the human-mobile interaction. We propose EyePhone, a novel "hand-free" interfacing system capable o...
Emiliano Miluzzo, Tianyu Wang, Andrew T. Campbell
CVPR
2012
IEEE
11 years 10 months ago
Seeded watershed cut uncertainty estimators for guided interactive segmentation
Watershed cuts are among the fastest segmentation algorithms and therefore well suited for interactive segmentation of very large 3D data sets. To minimize the number of user inte...
Christoph N. Straehle, Ullrich Köthe, Graham ...