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JUCS
2008
281views more  JUCS 2008»
13 years 9 months ago
Creating Adaptive e-Learning Board Games for School Settings Using the ELG Environment
: The use of digital games in education is well documented in the literature. They have been used in preschool, K-12, the university. A specific type of digital games is board game...
Symeon Retalis
ICIP
2007
IEEE
14 years 3 months ago
Group Activity Recognition Based on ARMA Shape Sequence Modeling
In this paper, we propose a system identification approach for group activity recognition in traffic surveillance. Statistical shape theory is used to extract features, and then...
Ying Wang, Kaiqi Huang, Tieniu Tan
ECTEL
2008
Springer
13 years 10 months ago
A Supporting Architecture for Generic Service Integration in IMS Learning Design
Abstract. Learning Design offers the possibility of capturing the process, activities, user organization and resources used in a learning experience. But a wider set of scenarios a...
Luis de la Fuente Valentín, Yongwu Miao, Ab...
CE
2005
58views more  CE 2005»
13 years 8 months ago
Does ICT contribute to powerful learning environments in primary education?
In powerful learning environments, rich contexts and authentic tasks are presented to pupils. Active, autonomous and co-operative learning is stimulated, and the curriculum is ada...
Ed Smeets
AI
2004
Springer
13 years 8 months ago
A selective sampling approach to active feature selection
Feature selection, as a preprocessing step to machine learning, has been very effective in reducing dimensionality, removing irrelevant data, increasing learning accuracy, and imp...
Huan Liu, Hiroshi Motoda, Lei Yu