The objectives of this paper are to explore the characteristics of patterns of participation in social and gameplay spaces outside the classroom of 10 fifteen-year-olds engaging in...
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Abstract—We propose a probabilistic model for analyzing spatial activation patterns in multiple functional magnetic resonance imaging (fMRI) activation images such as repeated ob...
In many data mining applications, online labeling feedback is only available for examples which were predicted to belong to the positive class. Such applications include spam filt...
We present a method for distinguishing two subtly different mental states, on the basis of the underlying brain activation measured with fMRI. The method uses a classifier to lea...