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ICALT
2010
IEEE
13 years 10 months ago
Spatializing Social Practices in Mobile Game-Based Learning
The objectives of this paper are to explore the characteristics of patterns of participation in social and gameplay spaces outside the classroom of 10 fifteen-year-olds engaging in...
Susan Gwee, Yam-San Chee, Ek-Ming Tan
DIGRA
2005
Springer
14 years 2 months ago
Learning Games as a Platform for Simulated Science Practice
In recent years, science education has been the focus of study and development of new gamebased learning environments. It has been argued that active and critical learning about r...
Rikke Magnussen
TMI
2010
182views more  TMI 2010»
13 years 7 months ago
A Bayesian Mixture Approach to Modeling Spatial Activation Patterns in Multisite fMRI Data
Abstract—We propose a probabilistic model for analyzing spatial activation patterns in multiple functional magnetic resonance imaging (fMRI) activation images such as repeated ob...
Seyoung Kim, Padhraic Smyth, Hal S. Stern
KDD
2007
ACM
178views Data Mining» more  KDD 2007»
14 years 9 months ago
Practical learning from one-sided feedback
In many data mining applications, online labeling feedback is only available for examples which were predicted to belong to the positive class. Such applications include spam filt...
D. Sculley
PKDD
2001
Springer
120views Data Mining» more  PKDD 2001»
14 years 1 months ago
Distinguishing Natural Language Processes on the Basis of fMRI-Measured Brain Activation
We present a method for distinguishing two subtly different mental states, on the basis of the underlying brain activation measured with fMRI. The method uses a classifier to lea...
Francisco Pereira, Marcel Just, Tom M. Mitchell