A key goal of far-field activity analysis is to learn the usual pattern of activity in a scene and to detect statistically anomalous behavior. We propose a method for unsupervised...
Abstract. In this article we present a conceptual analysis of the notion of learners’ selforganization in CSCL macro-scripts. We highlight that taking into account selforganizati...
Abstract. In this paper, we describe an unsupervised learning framework to segment a scene into semantic regions and to build semantic scene models from longterm observations of mo...
Professional sports leagues are a major economic activity around the world. Teams and leagues do not want to waste their investments in players and structure in consequence of poo...
Traveling through immersive virtual environments (IVEs) by means of real walking is an important activity to increase naturalness of VR-based interaction. However, the size of the...
Frank Steinicke, Gerd Bruder, Luv Kohli, Jason Jer...