In this paper, we study a novel problem Collective Active Learning, in which we aim to select a batch set of "informative" instances from a networking data set to query ...
In most modern video games, content (e.g. models, levels, weapons, etc.) shipped with the game is static and unchanging, or at best, randomized within a narrow set of parameters. ...
Erin J. Hastings, Ratan K. Guha, Kenneth O. Stanle...
In this article, we investigate efficient transmission of Object-based MPEG-4 video over IP networks with QoS management capabilities. MPEG-4 Audio Visual Objects (AVOs) are class...
We propose an original approach for the characterization of video dynamic content with a view to supplying new functionalities for motion-based video indexing and retrieval with q...
Identifying short repeated video clips, such as news program logo, station logo, TV commercials, etc., from broadcasting video databases or streams is important for video content ...