An additional platform for supporting learning in the same physical space in which it takes place, is now available owing to the continuous advancement of wireless and mobile tech...
Rosa G. J. Paredes, Hiroaki Ogata, Yoneo Yano, Ger...
Although talkhtg is an integral part of collaborative activity, there has been little computer support for acquiring and accessing the contents of conversations. Our approach has ...
In this paper, we describe the experience of designing a collaborative learning activity for a traditional historical/cultural museum. The activity, based on a “Mystery in the M...
Mobility is more and more mediated, supported and transformed by technological artefacts and infrastructures. Especially technologies labelled as mobile, pervasive, ubiquitous or ...
Abstract. In ubiquitous environments, a user is free to move one space to another. Thus, VOD applications should be able to provide seamless video delivery to a mobile user. In thi...