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ACMACE
2005
ACM
13 years 9 months ago
Game space design foundations for trans-reality games
Trans-reality games are games that take advantage of pervasive, mobile, ubiquitous, location-based and mixed reality technical infrastructures to create game spaces that can inclu...
Craig A. Lindley
KI
2010
Springer
13 years 6 months ago
An Extensible Modular Recognition Concept That Makes Activity Recognition Practical
Abstract. In mobile and ubiquitous computing, there is a strong need for supporting different users with different interests, needs, and demands. Activity recognition systems for c...
Martin Berchtold, Matthias Budde, Hedda Rahel Schm...
AVI
2010
13 years 9 months ago
Gameplay on a multitouch screen to foster learning about historical sites
The use of gameplay has been shown to be an excellent educational tool, especially if such games are supported by innovative and engaging technologies. This paper presents two new...
Carmelo Ardito, Maria Francesca Costabile, Rosa La...
IPPS
2005
IEEE
14 years 1 months ago
PReCinCt: A Scheme for Cooperative Caching in Mobile Peer-to-Peer Systems
Mobile Peer-to-Peer (MP2P) systems consist of mobile peers that collaborate with each other to complete application problems. Information sharing in such environments is a challen...
Huaping Shen, Mary Suchitha Joseph, Mohan Kumar, S...
PERCOM
2008
ACM
14 years 7 months ago
MyNet: A Platform for Secure P2P Personal and Social Networking Services
Recent advances in peer-to-peer (P2P) technologies will enable users to establish ubiquitous connectivity among their personal networked devices and those of others. Building on t...
Dimitris N. Kalofonos, Zoe Antoniou, Franklin Reyn...