Realistic rendering of participating media is one of the major subjects in computer graphics. Monte Carlo techniques are widely used for realistic rendering because they provide u...
Abstract. This contribution shows how unsupervised Markovian segmentation techniques can be accelerated when implemented on graphics hardware equipped with a Graphics Processing Un...
In this paper, a novel system is proposed to recognize facial expression based on face sketch, which is produced by programmable graphics hardware-GPU(Graphics Processing Unit). Fi...
Jiajun Bu, Mingli Song, Qi Wu, Chun Chen, Cheng Ji...
This paper presents a purely hardware-accelerated shadow volume algorithm for subdivision surface based models. By introducing SP (subdivision patterns), all procedures, including ...
Field programmable gate arrays (FPGAs), graphics processing units (GPUs) and Sony’s Playstation 2 vector units offer scope for hardware acceleration of applications. Implementin...
Lee W. Howes, Paul Price, Oskar Mencer, Olav Beckm...