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EUROGRAPHICS
2010
Eurographics
14 years 4 months ago
Practical quad mesh simplification
n this paper we present an innovative approach to incremental quad mesh simplification, i.e. the task of producing a low complexity quad mesh starting from a high complexity one. T...
Marco Tarini, Nico Pietroni, Paolo Cignoni, Daniel...
SI3D
2010
ACM
14 years 3 months ago
Spatio-temporal upsampling on the GPU
Pixel processing is becoming increasingly expensive for real-time applications due to the complexity of today’s shaders and highresolution framebuffers. However, most shading re...
Robert Herzog, Elmar Eisemann, Karol Myszkowski, H...
ICSE
2010
IEEE-ACM
13 years 10 months ago
DETERMIN: inferring likely deterministic specifications of multithreaded programs
The trend towards multicore processors and graphic processing units is increasing the need for software that can take advantage of parallelism. Writing correct parallel programs u...
Jacob Burnim, Koushik Sen
CMPB
2010
186views more  CMPB 2010»
13 years 8 months ago
GPU-based cone beam computed tomography
The use of cone beam computed tomography (CBCT) is growing in the clinical arena due to its ability to provide 3-D information during interventions, its high diagnostic quality (su...
Peter B. Noël, Alan M. Walczak, Jinhui Xu, Ja...
JGTOOLS
2008
151views more  JGTOOLS 2008»
13 years 8 months ago
GPU Color Constancy
A sensor located inside a digital camera is only able to measure the light which is reflected by an object. The reflected light varies with the spectral power distribution of the ...
Marc Ebner