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PVM
2004
Springer
14 years 1 months ago
Numerical Simulations on PC Graphics Hardware
On recent PC graphics cards, fully programmable parallel geometry and pixel units are available providing powerful instruction sets to perform arithmetic and logical operations. In...
Jens Krüger, Thomas Schiwietz, Peter Kipfer, ...
SIGGRAPH
1998
ACM
14 years 20 days ago
A Perceptually Based Adaptive Sampling Algorithm
A perceptually based approach for selecting image samples has been developed. An existing image processing vision model has been extended to handle color and has been simplified ...
Mark R. Bolin, Gary W. Meyer
EGPGV
2011
Springer
366views Visualization» more  EGPGV 2011»
12 years 12 months ago
GPU Algorithms for Diamond-based Multiresolution Terrain Processing
We present parallel algorithms for processing, extracting and rendering adaptively sampled regular terrain datasets represented as a multiresolution model defined by a super-squa...
M. Adil Yalçin, Kenneth Weiss, Leila De Flo...
MVA
2011
234views Computer Vision» more  MVA 2011»
13 years 3 months ago
Feature tracking and matching in video using programmable graphics hardware
Abstract This paper describes novel implementations of the KLT feature tracking and SIFT feature extraction algorithms that run on the graphics processing unit (GPU) and is suitabl...
Sudipta N. Sinha, Jan-Michael Frahm, Marc Pollefey...
ICPPW
2006
IEEE
14 years 2 months ago
Parallel Hyperspectral Image Processing on Commodity Graphics Hardware
Many recent research efforts have been devoted to the use of commodity hardware for solving computationallyintensive scientific problems. Among such problems, hyperspectral imagi...
Javier Setoain, Christian Tenllado, Manuel Prieto,...