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ISPAN
2005
IEEE
15 years 11 months ago
Process Scheduling for the Parallel Desktop
Commodity hardware and software are growing increasingly more complex, with advances such as chip heterogeneity and specialization, deeper memory hierarchies, ne-grained power ma...
Eitan Frachtenberg
ACMACE
2005
ACM
15 years 11 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
144
Voted
MOBICOM
2005
ACM
15 years 11 months ago
Self-management in chaotic wireless deployments
Over the past few years, wireless networking technologies have made vast forays into our daily lives. Today, one can find 802.11 hardware and other personal wireless technology e...
Aditya Akella, Glenn Judd, Srinivasan Seshan, Pete...
PPOPP
2005
ACM
15 years 11 months ago
Fault tolerant high performance computing by a coding approach
As the number of processors in today’s high performance computers continues to grow, the mean-time-to-failure of these computers are becoming significantly shorter than the exe...
Zizhong Chen, Graham E. Fagg, Edgar Gabriel, Julie...
SAC
2005
ACM
15 years 11 months ago
Node clustering based on link delay in P2P networks
Peer-to-peer (P2P) has become an important computing model because of its adaptation, self-organization and autonomy etc. But efficient organization of the nodes in P2P networks i...
Wei Zheng, Sheng Zhang, Yi Ouyang, Fillia Makedon,...
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