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SECON
2010
IEEE
13 years 7 months ago
QoI-Aware Wireless Sensor Network Management for Dynamic Multi-Task Operations
Abstract--This paper considers the novel area of quality-ofinformation (QoI)-aware network management of multitasking wireless sensor networks (WSNs). Specifically, it provides an ...
Chi Harold Liu, Chatschik Bisdikian, Joel W. Branc...
SIGSOFT
2010
ACM
13 years 7 months ago
Software is data too
Software systems are designed and engineered to process data. However, software is data too. The size and variety of today's software artifacts and the multitude of stakehold...
Andrian Marcus, Tim Menzies
GLOBECOM
2009
IEEE
13 years 7 months ago
Time-Critical Data Dissemination in Cooperative Peer-to-Peer Systems
How to rapidly disseminate a large-sized file to many recipients is a fundamental problem in many applications, such as updating software patches and distributing large scientific ...
Chi-Jen Wu, Cheng-Ying Li, Kai-Hsiang Yang, Jan-Mi...
HCI
2009
13 years 7 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
ICCV
2009
IEEE
13 years 7 months ago
Learning with dynamic group sparsity
This paper investigates a new learning formulation called dynamic group sparsity. It is a natural extension of the standard sparsity concept in compressive sensing, and is motivat...
Junzhou Huang, Xiaolei Huang, Dimitris N. Metaxas