Sciweavers

35 search results - page 1 / 7
» Adapting Game Technology to Support Individual and Organizat...
Sort
View
SEKE
2001
Springer
13 years 12 months ago
Adapting Game Technology to Support Individual and Organizational Learning
It is well known that traditional educational techniques can be complemented by simulation to achieve a more effective learning experience. One would expect the same phenomenon to...
Emily Oh Navarro, André van der Hoek
ECTEL
2006
Springer
13 years 11 months ago
From the Analysis of Community Activity to the Appropriation of New Tools. A Methodological Approach for the Development of Info
More and more CoPs have chosen virtual environments and services to support their activities. However, recent research has underlined several problems: the lack of adequate scaffol...
Bernadette Charlier, France Henri, Amaury Daele, M...
ICALT
2006
IEEE
14 years 1 months ago
Social Software for Professional Learning: Examples and Research Issues
Social software is used widely in organizational knowledge management and professional learning. The PROLEARN network of excellence appreciates the trend of lowering the barriers ...
Ralf Klamma, Mohamed Amine Chatti, Erik Duval, Seb...
ICALT
2009
IEEE
13 years 11 months ago
The Language Technologies for Lifelong Learning Project
This poster presents an ongoing European project: Language Technologies for Lifelong Learning (LTfLL). The aim of the project is to create a next-generation of support and advice ...
Adriana J. Berlanga, Peter van Rosmalen, Stefan Tr...