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INFOCOM
2008
IEEE
15 years 11 months ago
FLoD: A Framework for Peer-to-Peer 3D Streaming
—Interactive 3D content on Internet has yet become popular due to its typically large volume and the limited network bandwidth. Progressive content transmission, or 3D streaming,...
Shun-Yun Hu, Ting-Hao Huang, Shao-Chen Chang, Wei-...
INFOCOM
2008
IEEE
15 years 11 months ago
Algorithms for Low-Latency Remote File Synchronization
The remote file synchronization problem is how to update an outdated version of a file located on one machine to the current version located on another machine with a minimal am...
Hao Yan, Utku Irmak, Torsten Suel
INFOCOM
2008
IEEE
15 years 11 months ago
Multi-Channel Live P2P Streaming: Refocusing on Servers
Abstract—Due to peer instability and time-varying peer upload bandwidth availability in live peer-to-peer (P2P) streaming channels, it is preferable to provision adequate levels ...
Chuan Wu, Baochun Li, Shuqiao Zhao
INFOCOM
2008
IEEE
15 years 11 months ago
Real-Time Video Multicast in WiMAX Networks
Abstract—IEEE 802.16e WiMAX is a promising new technology for broadband access networks. Amongst the class of applications that can be supported is real time video services (such...
Supratim Deb, Sharad Jaiswal, Kanthi Nagaraj
143
Voted
IPPS
2008
IEEE
15 years 11 months ago
A game theoretical data replication technique for mobile ad hoc networks
Adaptive replication of data items on servers of a mobile ad hoc network can alleviate access delays. The selection of data items and servers requires solving a constrained optimi...
Samee Ullah Khan, Anthony A. Maciejewski, Howard J...
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