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GECCO
2008
Springer
167views Optimization» more  GECCO 2008»
15 years 5 months ago
Using coevolution to understand and validate game balance in continuous games
We attack the problem of game balancing by using a coevolutionary algorithm to explore the space of possible game strategies and counter strategies. We define balanced games as g...
Ryan E. Leigh, Justin Schonfeld, Sushil J. Louis
GECCO
2008
Springer
127views Optimization» more  GECCO 2008»
15 years 5 months ago
Metaheuristics for solving a real-world frequency assignment problem in GSM networks
The Frequency Assignment Problem (FAP) is one of the key issues in the design of GSM networks (Global System for Mobile communications), and will remain important in the foreseeab...
Francisco Luna, César Estébanez, Cor...
ICMCS
2010
IEEE
229views Multimedia» more  ICMCS 2010»
15 years 5 months ago
Decoder-side motion vector derivation for hybrid video inter coding
The ongoing increase of computing performance facilitates a higher algorithmical complexity in video coding systems. The decoder may be able to estimate or derive prediction param...
Steffen Kamp, Mathias Wien
ICML
2010
IEEE
15 years 5 months ago
Transfer Learning for Collective Link Prediction in Multiple Heterogenous Domains
Link prediction is a key technique in many applications such as recommender systems, where potential links between users and items need to be predicted. A challenge in link predic...
Bin Cao, Nathan Nan Liu, Qiang Yang
ICML
2010
IEEE
15 years 5 months ago
Continuous-Time Belief Propagation
Many temporal processes can be naturally modeled as a stochastic system that evolves continuously over time. The representation language of continuous-time Bayesian networks allow...
Tal El-Hay, Ido Cohn, Nir Friedman, Raz Kupferman
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