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ATAL
2005
Springer
14 years 1 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
GECCO
2005
Springer
109views Optimization» more  GECCO 2005»
14 years 1 months ago
Investigations in meta-GAs: panaceas or pipe dreams?
A meta-GA (GA within a GA) is used to investigate evolving the parameter settings of genetic operators for genetic and evolutionary algorithms (GEA) in the hope of creating a self...
Jeff Clune, Sherri Goings, Bill Punch, Eric Goodma...
GECCO
2004
Springer
114views Optimization» more  GECCO 2004»
14 years 1 months ago
Evolutionary Drug Scheduling Model for Cancer Chemotherapy
This paper presents a modified optimal control model of drug scheduling in cancer chemotherapy and a new adaptive elitist-population based genetic algorithm (AEGA) to solve it. Wo...
Yong Liang, Kwong-Sak Leung, Tony Shu Kam Mok
ICSR
2004
Springer
14 years 1 months ago
Feature Dependency Analysis for Product Line Component Design
Analyzing commonalities and variabilities among products of a product line is an essential activity for product line asset development. A feature-oriented approach to commonality a...
Kwanwoo Lee, Kyo Chul Kang
MATA
2004
Springer
101views Communications» more  MATA 2004»
14 years 1 months ago
Mobile Tourist Guide Services with Software Agents
Applications for mobile devices have some restrictions because of the limited capabilities and heterogeneity of these devices. However, their communication capabilities allow the d...
Juan Pavón, Juan M. Corchado, Jorge J. G&oa...