In this paper we present an algorithm capable of rendering a displacement mapped triangle mesh interactively on latest GPUs. The algorithm uses only pixel shaders and does not rel...
Johannes Hirche, Alexander Ehlert, Michael C. Dogg...
This article presents a multi-agent method to tackle multidisciplinary optimisation, based on the notions of cooperation and self-regulation. It is focused on the preliminary airc...
Jean-Baptiste Welcomme, Marie Pierre Gleizes, Roma...
This paper argues for a special focus on the use of dynamic human interaction to explore datasets while they are being transformed into sound. We describe why this is a special ca...
Humanoid robots are fascinating from two points of view, firstly their construction and secondly because they lend life to inanimate objects. The combination of biology and robots ...
Ivo Boblan, Rudolf Bannasch, Hartmut Schwenk, Fran...
We present a novel aging technique that simulates the deformation of an object caused by repetitive impacts over long periods of time. Our semi-automatic system deteriorates the s...