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TOG
2008
178views more  TOG 2008»
13 years 7 months ago
Edge-preserving decompositions for multi-scale tone and detail manipulation
Many recent computational photography techniques decompose an image into a piecewise smooth base layer, containing large scale variations in intensity, and a residual detail layer...
Zeev Farbman, Raanan Fattal, Dani Lischinski, Rich...
TVCG
2008
173views more  TVCG 2008»
13 years 7 months ago
Sinus Endoscopy - Application of Advanced GPU Volume Rendering for Virtual Endoscopy
For difficult cases in endoscopic sinus surgery, a careful planning of the intervention is necessary. Due to the reduced field of view during the intervention, the surgeons have le...
Arno Krüger, Christoph Kubisch, Gero Strau&sz...
CGF
2004
203views more  CGF 2004»
13 years 7 months ago
A Biophysically-Based Spectral Model of Light Interaction with Human Skin
Despite the notable progress in physically-based rendering, there is still a long way to go before we can automatically generate predictable images of biological materials. In thi...
Aravind Krishnaswamy, Gladimir V. G. Baranoski
JAIR
2000
123views more  JAIR 2000»
13 years 7 months ago
Backbone Fragility and the Local Search Cost Peak
The local search algorithm WSat is one of the most successful algorithms for solving the satisfiability (SAT) problem. It is notably effective at solving hard Random 3-SAT instanc...
Josh Singer, Ian P. Gent, Alan Smaill
TCSV
2002
132views more  TCSV 2002»
13 years 7 months ago
A study of real-time packet video quality using random neural networks
An important and unsolved problem today is the automatic quantification of the quality of video flows transmitted over packet networks. In particular, the ability to perform this ...
Samir Mohamed, Gerardo Rubino